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Where is the restart and who throws in

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1. Where the game is restarted with a scrum and which team throws in is determined as follows:

Infringement / stoppage Location of scrum Who throws in
A knock-on or throw forward, apart from at a lineout. In the scrum zone at the point closest to the place of infringement. The non-offending team.
A knock-on or throw forward at a lineout; incorrect throw at a lineout; incorrect quick throw. 15 metres in from the mark of touch. The non-offending team.
Offside in open play (scrum option). In the scrum zone at the point closest to where the offending team last played the ball. The non-offending team.
A penalty or free-kick (scrum option). In the scrum zone at the point closest to where the infringement took place. The non-offending team.
The ball is taken into in-goal by the defending team and made dead. In the scrum zone at the point closest to where the ball was made dead. The attacking team.
An unplayable tackle or ruck. In the scrum zone at the point closest to where the tackle or ruck took place. The team last moving forward. If neither team was moving forward, the attacking team.
A maul that ends unsuccessfully. In the scrum zone at the point closest to where the maul ended. The team not in possession at the start of the maul. If the referee cannot decide which team had possession, the team moving forward before the maul stopped. If neither team was moving forward, the attacking team.
An unplayable maul after kick in open play. In the scrum zone at the point nearest to place of maul. The team in possession at the start of the maul.
An incorrect kick-off or restart kick (scrum option). At the middle point of the half-way line or 22-metre line if the restart kick was a 22 drop-out. The non-kicking team.
Failure to “use it” at scrum, ruck or maul. In the scrum zone at the point closest to where the scrum, ruck or maul took place. The team not in possession.
The ball or ball-carrier touches the referee and either team gains an advantage. In the scrum zone at the point closest to the incident. The team that last played the ball.
Stoppage due to injury. In the scrum zone at the point where the ball was last played. The team last in possession.
Reset scrum – no infringement. Where the original scrum took place. The team originally awarded the scrum.
A penalty attempt at goal not taken within the time limit. In the scrum zone at the point closest to where the penalty was awarded. The non-offending team.
A player unable to take a free-kick after a mark within one minute. In the scrum zone at the point closest to where the free-kick was awarded. Team of player who was awarded the freekick.
The referee awards a scrum for any other reason not covered in law. In the scrum zone at the point closest to the place of stoppage. The team that was last moving forward or, if neither team was moving forward, the attacking team.