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Ending a maul

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16. A maul ends and play continues when:

a. The ball or ball-carrier leaves the maul.
b. The ball is on the ground.
c. The ball is on or over the goal line.

17. A maul ends unsuccessfully when:

a. The ball becomes unplayable.
b. The maul collapses (not as a result of foul play).
c. The maul does not move towards a goal line for longer than five seconds and the ball does not emerge.
d. The ball-carrier goes to ground and the ball is not immediately available.
e. The ball is available to be played, the referee has called “use it” and it has not been played within five seconds of the call.

Sanction: Scrum.

18. If a maul is formed immediately after a player has directly caught an opponent’s kick in open play, a scrum that is awarded for any of the above reasons will be to the team of the ball catcher.