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During a maul

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8. The ball-carrier in a maul may go to ground provided that player makes the ball available immediately. Sanction: Scrum.

9. All other players in a maul must endeavour to stay on their feet.

10. All players in a maul must be caught in or bound to it and not just alongside it.
11. Players must not:

a. Intentionally collapse a maul or jump on top of it.
b. Attempt to drag an opponent out of a maul.

Sanction: Penalty.

c. Take any action to make opponents believe that the maul has ended when it has not. Sanction: Free-kick.

12. When players of the team who are not in possession of the ball intentionally leave the maul such that there are no players of that team left in the maul, the maul continues.

13. When all players of the team who are not in possession of the ball intentionally leave the maul, they may re-join provided that the first player binds on the frontmost player of the team in possession of the ball. Sanction: Penalty.

14. When a maul has stopped moving towards a goal line for more than five seconds but the ball is being moved and the referee can see it, the referee instructs the players to use the ball. The team in possession must then use the ball within a reasonable time. Sanction: Scrum.

15. When a maul has stopped moving towards a goal line, it may restart moving towards a goal line providing it does so within five seconds. If it stops a second time but the ball is being moved and the referee can see it, the referee instructs the team to use the ball. The team in possession must then use the ball in a reasonable time. Sanction: Scrum.